LeanAudio Editor

LeanAudio Editor

Apr 01

The LeanAudio Editor is nearing completion, but it needs your help. I want to be able to launch with as many fun/interesting sound effects as possible. Try out the online editor The online editor is provided for free, allowing you to share your creations. Help the LeanAudio package by seeing what sound effects you can come up with, and share your creations in the comments section or on Twitter...

LeanTween new UI Support

LeanTween new UI Support

Jan 15

Support for Unity’s new UI continues to improve in the latest LeanTween (more features, and more testing for stability). The latest LeanTween Editor features a new space themed ui skin that demos a lot of the LeanTween UI animation features. The whole scene was done using only code generated from the editor (not having to write code can feel pretty liberating, great for prototypes or...

Unity3d Icons with Version Numbers

Unity3d Icons with Version Numbers

Dec 04

If you are anything like me, you have 4 or 5 different versions of Unity installed at one time. It’s nearly impossible to tell which one is which in the dock, without clicking into the app itself! That’s why I created a set of icons with the version number in it, so you can easily distinguish the different Unity versions in the dock. Download All the Unity Icons, or download each one...

LeanTween WebGL Exporting

LeanTween WebGL Exporting

Nov 16

I finally had a chance to get my hands on the new Unity5 beta and it’s WebGL exporting. Thankfully the Unity folks have done a thorough job with this exporter and I am not seeing any issues with the current version of LeanTween. When they came out with Flash exporting it took some finagling to get it work correctly, but this time it just seems to work immediately (amazing when that...

LeanTween Unity 4.6 UI and Anonymous Functions

LeanTween Unity 4.6 UI and Anonymous Functions

Oct 13

Unity 4.6 may only be in beta but the new UI system has everyone excited. It basically brings the UI Elements behavior much more inline with how gameObjects are managed. Every element is an object in the scene hierarchy with it’s own RecTransform that describes it’s positioning/scaling/rotation etc (much like the Transform for GameObject). Since RectTransform’s behave so similarly to...

LeanTween Editor Now “Auto-Generates” C# Code

LeanTween Editor Now “Auto-Generates” C# Code

Sep 04

The LeanTween Editor keeps improving. With the latest installment, I have added the ability for the visual editor to output actual c# code. So you now have the ability to use the animation “out of the box” as an attached sequence, or you can cut and paste the code to wherever you wish! Auto-Generated C# code:   Other NEW Features: Tween Color:   Delay/Repeat Groups of...

LeanTween Event Dispatching

LeanTween Event Dispatching

Jan 30

LeanTween now supports an easier way to send messages to other parts of your code: Event Dispatching! In Unity it is often necessary to connect far-flung pieces of code together. This can usually be accomplished with some type of GameObject.Find(“objectName”); or setting a reference through the editor. These solutions can sometimes be clunky to say the least, and too much work. Now...

Monkeyshines now available for Flash

Monkeyshines now available for Flash

Jan 26

My physics/action game Monkeyshines has been available in the iTunes store Google Play for over a year now, but I decided to give it a refresher by porting so it could run with the Adobe Flash plugin. It was built with Unity and I could have easily published it using the Unity plugin, but I knew I could reach a far greater number of people if I opted for Flash (market penetration for Flash 11+...