LeanTween now supports Flash Publishing!

LeanTween now supports Flash Publishing!

Apr 10

LeanTween (an animation engine for Unity) now fully supports publishing to the Flash platform. You may still have to modify your code to support it, but you won’t get any compilation complaints about the LeanTween code itself. Example of LeanTween running in Flash. Download this example and more: LeanTweenUnity.zip It is strange to be in a situation where supporting Flash is the holy...

LeanTween now supports Flash compilation!

LeanTween now supports Flash compilation!

Apr 09

LeanTween (an animation engine for Unity) now fully supports publishing to the Flash platform. You may still have to modify your code to support it, but you won’t get any compilation complaints about the LeanTween code itself. Example of LeanTween running in Flash. It is strange to be in a situation where supporting Flash is the holy grail. As opposed to the last couple of years...

Monkeyshines is now out for Android on the Amazon Appstore!

Monkeyshines is now out for Android on the Amazon Appstore!

Jul 08

You can now play Monkeyshines on your kindle fire, or other Android Device (that supports the Amazon Appstore). Download Monkeyshines for Android

Monkeyshines Launch Trailer

Monkeyshines Launch Trailer

Jul 08

This game trailer hightlights the fun gameplay in Monkeyshines!

Announcing Monkeyshines!

Announcing Monkeyshines!

Jun 10

Monkeyshines is the second game coming out of the Dented Pixel’s workshop.¬† It is an action game where you play a tamarin monkey, named Rin, who must use his tail swinging abilities to navigate a whimsical world of bothersome birds, helpful snakes, stone walls, gusts of wind, and ice slides. Download it now for your iOS device (iPad/iPhone/iPod Touch): Also available on Android! (Kindle...

LeanTween – Unity3d Tweening engine is being released as opensource

LeanTween – Unity3d Tweening engine is being released as opensource

Jun 07

I am releasing the tweening engine I used in Monkeyshines: LeanTween.  This engine was critical to getting the performance I needed on iOS devices. Other engines I tried caused too much erratic behavior with memory being released as tweens finished. So I built this engine from the ground up with performance in mind. You can download it for the Unity3d Editor...