LeanAudio Editor Released

LeanAudio Editor Released

Apr 01

With the LeanAudio Editor you can create audio procedurally for use in your game/app. Watch this fun clip I threw together using only effects generated by LeanAudio to showcase it’s wide repertoire: Why Use Procedural Audio? With LeanAudio, users are encouraged to share their creations on twitter or other social media platforms. If you like a creation, but find it needs just a little bit...

UnityBuzz.com – Track your Assets

UnityBuzz.com – Track your Assets

Dec 10

Dented Pixel loves the Unity Game Engine and their Asset Store so much it made a site just to help other developers track their sales and more. UnityBuzz.com is a site that allows developers to track how well their Assets are doing on the Unity Asset Store. Either view your companies total performance: OR View more details on an individual asset: Even track the daily performance of the...

Unity 24 hour Asset sale – A Post-Mortem Review

Unity 24 hour Asset sale – A Post-Mortem Review

Dec 02

Before being featured as Unity’s 24 hour flash sale, I had modest expectations on how much of a difference it would make. Sure, I expected to get some more sales that day, possibly even a lot more. However I didn’t really expect the landslide of sales that came through that day (and this was on the day before Thanksgiving, a day when half of the U.S. population leaves work...

LeanAudio Editor

LeanAudio Editor

Apr 01

The LeanAudio Editor is nearing completion, but it needs your help. I want to be able to launch with as many fun/interesting sound effects as possible. Try out the online editor The online editor is provided for free, allowing you to share your creations. Help the LeanAudio package by seeing what sound effects you can come up with, and share your creations in the comments section or on Twitter...

LeanTween Editor Now “Auto-Generates” C# Code

LeanTween Editor Now “Auto-Generates” C# Code

Sep 04

The LeanTween Editor keeps improving. With the latest installment, I have added the ability for the visual editor to output actual c# code. So you now have the ability to use the animation “out of the box” as an attached sequence, or you can cut and paste the code to wherever you wish! Auto-Generated C# code:   Other NEW Features: Tween Color:   Delay/Repeat Groups of...

LeanTween Event Dispatching

LeanTween Event Dispatching

Jan 30

LeanTween now supports an easier way to send messages to other parts of your code: Event Dispatching! In Unity it is often necessary to connect far-flung pieces of code together. This can usually be accomplished with some type of GameObject.Find(“objectName”); or setting a reference through the editor. These solutions can sometimes be clunky to say the least, and too much work. Now...